(04-08-2011, 09:18 PM)Koopaul Wrote: But people are really biased and will often choose looks over power.
Also I don't want to worry about HOW it evolves right now. Game mechanics are the least of our worries. This project is about designing Pokemon so looks count.
But not every pokemon looks amazing. If you try to make them all look flashy and cool and what not, then it's not really even a pokemon project as you'd be skipping out on an aspect of pokemon design. Every single gen has a few basic pokemon that are just kinda there. The same holds true with split evos. Look at Hitmonlee and Hitmonchan. On one side you have a stylish fighter based on boxing with lots of details, on the other you have... a potato man with spring legs. My point is that, if this is meant to be a realistic pokemon project, you can't try to make everything super flashing and amazing looking when the fact remains that not all real pokemon are like that.
Either way, I did edit the crab a bit but he's probably not getting any more detailed than this since he's already on the verge of being over cluttered as is.
I based the small plants on hims off of these irl vent plants (I think they are plants, the website said they were), but they are actually orange, which make it hard to tell that they are plants and not tiny extra claws, so I recolored them.
EDIT-
Honestly, I think this would be the base design:
Just by looking at it you get the idea that it would be high in defenses, but probably slow. Also, who really cares if people pick with bias? How does that matter at all? More than enough people play with enough competitiveness to where they could competently pick between offensive and defensive without looks being the only deciding factor.