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Sprite Ripping Project 4: 2-D Fighting Games
(04-09-2011, 11:21 AM)A.J. Nitro Wrote: Wait, I'm still confused, and forgive me if I missed something, but how would I use these sprites to avoid the anti-aliasing?
The easiest way would be to open the sheets in Paint. Seriously. Just watch out for the sprites which have pure black in them.

(EDIT: Or... not? Oddly enough, Paint counts the transparent 0,0,0 colour as being different than the opaque 0,0,0. Weird.)
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RE: Sprite Ripping Project 4: 2-D Fighting Games - by Random Talking Bush - 04-09-2011, 11:27 AM

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