04-14-2011, 05:50 PM
Our original logic and debate was that the Turn Based battle system is native and unique to the Paper Mario mushroom kingdom (Paper Mario in 64 and TTYD) are both locations on his home world, but once a dimensional fabric is crossed (Paper Mario leaving the Mushroom Kingdom to another galaxy or plane; such as Flipside) a new battle system is introduced and used while Mario is within that galaxy or plane, since TB battles were not present in Super Paper Mario but real time was (with the exception of one scene). I try to make as much sense as I can, but sometimes it just gets in the way of gameplay, and logic is thrown out the window.
Turn based battles, although not designed to be the core of the gameplay, will likely still make an appearance somehow after the turning point, most likely as a minigame. This also holds true for other unexpected gameplay changes, such as the "unexpected shmup level" trope.
Turn based battles, although not designed to be the core of the gameplay, will likely still make an appearance somehow after the turning point, most likely as a minigame. This also holds true for other unexpected gameplay changes, such as the "unexpected shmup level" trope.