04-17-2011, 05:41 AM
Prinny has already been ripped to it's almost utmost extent. The things that make up the levels are unfortunately 3-D objects with textures applied. I don't know if the same is true for Disgaea games.
Well, after searching relentlessly through the files of Pocket God, I've found the graphic files. How to view them though is somewhat confusing. Using Tile Molester I've figured out the proper codec, but I am unable to determine the palettes properly.
The specs are Mode 2-Dimensional and the codec is one of the 16bpp, any of them really work, but I'm not sure which is the 'proper' one.
Take a look at these files.
http://www.sendspace.com/file/8xvskc
Notably 'TextureAtlas0.raw16' and 'TextureAtlas1.raw16' with the previously mentioned specifications and the viewer at max width.
Can someone help me out here?
Well, after searching relentlessly through the files of Pocket God, I've found the graphic files. How to view them though is somewhat confusing. Using Tile Molester I've figured out the proper codec, but I am unable to determine the palettes properly.
The specs are Mode 2-Dimensional and the codec is one of the 16bpp, any of them really work, but I'm not sure which is the 'proper' one.
Take a look at these files.
http://www.sendspace.com/file/8xvskc
Notably 'TextureAtlas0.raw16' and 'TextureAtlas1.raw16' with the previously mentioned specifications and the viewer at max width.
Can someone help me out here?