04-17-2011, 05:24 PM
(04-15-2011, 09:19 PM)Random Talking Bush Wrote: Yeah, the lighting error might be because Luigi's eyes have less polygons for them compared to the rest of his face.
Huh... now that's weird. I wonder why Nintendo would do something like that. They could easily have taken a few polys from the nose and moved them to the eye area.
Umm, while I'm here, I tried to ask via PM awhile back, but there was a post by you on Smashboards where you posted up the various geometry types Brawl used.
One of them (B0 - "Line Strip") caught my eye, being as it's the type that Pharrox's converter choked on, necessitating a need to find a different way to rip the Alloys.
So, I have a few questions about it:
1) What exactly is the Line Strip? Any information on how it works would be helpful.
2) Is there any way at all to have the vertex or UV information exported in any manner? I'd still like to be able to perfect my Alloy rips, but this stands in the way.