(04-18-2011, 04:24 PM)GrooveMan.exe Wrote: They're not so much QTEs as visual cues? You don't *need* to do the homing attack or foot stomp or slide when the command for it comes up - and indeed, in later stages you get alt. paths and hidden collectables by going against the grain.
Consider that Greenhill is going to be the first stage. It looks incredibly easy because it *is*. Have fun getting the S-Rank, though.
I dunno, I think the guy that wrote that knows the difference between QTEs and those visual cues for sliding and everything, but then again you might be right, he might have not been clear to what he meant by "QTEs".
Also, about the music: Most Sonic games, modern or not, have good or great music. Sonic 2006 has some really good music, and the worst that I've seen, besides Chronicles, was Sonic 4 (the melodies were okay, it was just ruined due to the shitty instruments trying to sound 16-bit but actually sounding more like a cat organ - http://en.wikipedia.org/wiki/Cat_organ ) and Shadow the Hedgehog (pretty much mindless guitar riffs: the soundtrack. Although a couple of songs or so were good). SEGA is just damn great with soundtracks usually. If you don't like the soundtrack of a specific Sonic game it probably is because you just don't like the "genre" of the soundtrack, really.
Edit: When I was thinking a couple of songs from Shadow the Hedgehog, that was one of them Groove, haha!