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Megaman X 8 Models
#11
Hi, ZeroX! You needn't to unanimate these models! That's really HARD WORK!

Just do as follows:
1. Get 3D Ripper DX, GameAssassin(short for GA, a tool that can give u rip in T-pose, http://www.gameassassin.com/) set up GA in English UI.
2. Try to learn how to use GA properly.
3. Run RockmanX8 using GA, go to a stage scene and rip.
4. Exit both game & GA. Run GA using 3D Ripper DX, open "View", and find your rip, then you'll see models with UV. (Unfortunately, this rip uses DX8 VertexShader and GA to 3DSMAX import doesn't support that yet. So we use 3D Ripper DX for a second rip.)
5. Rip (using 3D Ripper DX, from GA's View window), then you get a rip with UV but let's call it aaaa.3dr.
6. Unanimate the rip in GA's View window, then get a second rip, calling bbbb.3dr. UVs were lost but it's in T-pose.
7. Import bbbb.3dr to 3dsmax and apply textures(dumped by GA) to your certain selected groups. Export to bbbb.obj with Material library bbbb.mtl. UVs are missing, don't care nowWink
8. Create a new scene in 3dsmax and import aaaa.3dr, do nothing but export to aaaa.obj. This passes the UV data.
9. Open MS3d, import bbbb.obj with textures, then do nothing but import aaaa.obj [UV ONLY!!].
10. Now you have a T-posed rip with correct UVs. Do some clean up hoo-hoo~


   
I wasn't joking. See the image.
[Image: attachment.php?aid=4082]
Thanked by: shanenewville


Messages In This Thread
Megaman X 8 Models - by Zerox - 11-24-2010, 08:32 PM
RE: Megaman X 8 Models - by Dazz - 11-24-2010, 09:40 PM
RE: Megaman X 8 Models - by Zerox - 11-25-2010, 03:28 AM
RE: Megaman X 8 Models - by yoyonerd - 11-25-2010, 06:56 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-25-2010, 12:37 PM
RE: Megaman X 8 Models - by Zerox - 11-26-2010, 12:38 AM
RE: Megaman X 8 Models - by Shadowth117 - 11-26-2010, 11:51 AM
RE: Megaman X 8 Models - by Zerox - 11-27-2010, 01:06 PM
RE: Megaman X 8 Models - by mariokart64n - 03-11-2011, 06:18 PM
RE: Megaman X 8 Models - by shanenewville - 03-30-2011, 04:40 PM
RE: Megaman X 8 Models - by szfzafa - 04-19-2011, 09:39 AM
RE: Megaman X 8 Models - by shanenewville - 04-19-2011, 10:26 AM
RE: Megaman X 8 Models - by RandomRedMage - 06-03-2011, 06:24 PM
RE: Megaman X 8 Models - by trainguy111 - 07-10-2011, 11:55 AM

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