04-19-2011, 07:08 PM
(04-19-2011, 07:04 PM)Tiberious Wrote: I know for a fact that Red, Yellow and Blue Alloys use them (look in my Brawl thread). Green doesn't, and so he converted properly with AiS.Ah, forgot all about the Alloys. Yeah, I remember AiS could never export those properly.
I also know (thanks to BrawlBox) that the Line Strip does have vertex data. I had to rebuild the affected section (Polygon 4 in Red and Blue, Polygon 5 in Yellow) manually in Wings3D (they have an 'absolute move' function, where you give the coordinates, and it goes to that spot instantly) for the submissions.
Let's just say that was kinda slow and boring.
(04-19-2011, 07:04 PM)Tiberious Wrote: Oh, I know what you mean. I use BRRESViewer myself, and I think i'm gonna look into pulling some PokéPark models when I... get a hold of, the relevant files and learn what it is I need to do to get to them with BRRESViewer.I've posted the Pokémon models up in the "Game Specific Model Ripping guides" topic, so go for it if you want.