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Identifying objects in sprite sheets
#3
Sorry for bumping this after a couple weeks, but just wanted to also point out to the OP that, understanding his question and his frustration (I'm one of the arrangers Rosencrantz mentioned), even when you do find a sheet that looks like everything's arranged neatly and organized, it's not always guaranteed. I have seen many sheets have 3 or 4 sprites in a row aligned correctly, then suddenly sprites are 1 pixel off, even within the same animation index (or whatever you want to call it). Then you have arrangers like me who sometimes try to align sprites how the arranger thinks they should be (logically), but which may in fact be completely wrong. (I was doing this with Dragon Force sprites as I was organizing them... realized I got most of them all wrong, shifted left when i should have shifted right and so on.)

So as Rosen said, unfortunately it's up to your powers of deduction and reasoning. Or rip the sprites yourself (what i'm doing for my Castlevania game I'm programming).
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RE: Identifying objects in sprite sheets - by TheouAegis - 04-19-2011, 10:55 PM

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