04-25-2011, 07:02 PM
right now you're teyinbg to cram too many details into a really small area, reducing the overall readbility. the low contrast between shades addss to the poor readbility as well.
for a sprite of that size, work with fewer shades of each color and priorize the key elements of its desing, if posible make them stands by shading rather than with random dots here and there.
for a sprite of that size, work with fewer shades of each color and priorize the key elements of its desing, if posible make them stands by shading rather than with random dots here and there.