04-26-2011, 07:19 AM
(04-25-2011, 05:18 PM)Tiberious Wrote: Yes he does. It's JirachiEye3Dh.png. It has several states (from closed to open) in the texture, and the game moves the UVs or the testure itself to animate it in-game (same with the eyes and mouth on others, when the jaw isn't a bone).
Hmm... I didn't know moving around UVs to control the facial expressions of video game characters is also used by professionals! I'm pretty much aware of this technique myself because I discovered it while playing with models.
Now that I know that the pros do it all the time, I feel more comfortable about using that feature more often.