04-26-2011, 08:07 AM
(04-26-2011, 07:19 AM)E-Man Wrote: Hmm... I didn't know moving around UVs to control the facial expressions of video game characters is also used by professionals! I'm pretty much aware of this technique myself because I discovered it while playing with models.
Now that I know that the pros do it all the time, I feel more comfortable about using that feature more often.
They certainly did that quite a bit with this game. Take a look at pretty much any texture named EyeDh or MouthDh in the zip files (click the icons in the first post). Of course, since the eyes are usually separate parts, this gives them control over each eye individually, so the model can wink, or give a "o.O" look, or whatever (despite being smoothed in the cleanup phase, I left the eyes its own material, so if you select by that, and then deselect the faces for the eye you want to change, you can see the effect; easiest in Blender, just move along X or Y axis with Ctrl held down).