04-26-2011, 09:11 AM
(04-23-2011, 10:21 PM)LDEJRuff Wrote: And the end result, step seven: Apply the pallets.
no, no, no
they look like they've been made in mspaint and lazily colored with the fill tool
it's because their shadows and light sources look like, nonexistent
(and let me not even start with the sprites - i'll just say that your original ones looked better; their lineart could have just used a little work instead of being completely redone <_<)
think of it this way: you don't want the sprite to look like it's been made in MSPaint; you want it to look as if some magical program that wasn't MSPaint made the sprites look really damn good
pay better attention to light sources too, as your sprites are still going to look extremely jagged if you don't shade them properly
see rakia's lotad? that very light use of dithering, and creative use of omitting the black of the lines?
try looking at the recent games' sprites to get an idea of where exactly shading/lightsources should be evident, then apply the old-school coloring techniques to your sprites :I