05-04-2011, 12:37 AM
(This post was last modified: 05-04-2011, 12:45 AM by SKELTON S. SKELETON.)
One of the biggest problems with JRPG's these days, is the developers making them don't have the right kind of mindset/experience for it, or are still making the same games they would've been making on the SNES. the persona series game is *good* because the developers experiment with not only mechanics, but tone and atmosphere. Persona is a good example again because the games are the total sum of an experience that ties together rather nicely.
In general, JRPG's tend to be: very thin stories and an excuse for the developers to experiment with mechanics.
this is another bizarre thing about JRPG's, they exist in kind of a 'vacuum' by themselves.
In other genre's, popular mechanics are copied by other developers and sometimes improved upon.
It's the evolution from a games like
Halo ----> Kill.Switch -----> Gears of War
with the JRPG as a genre, mechanics are seldom improved upon or copied from other developers.
PERSONA is identifiable by its mechanics, as are games like SaGa and Dragon Warrior.
In general, JRPG's tend to be: very thin stories and an excuse for the developers to experiment with mechanics.
this is another bizarre thing about JRPG's, they exist in kind of a 'vacuum' by themselves.
In other genre's, popular mechanics are copied by other developers and sometimes improved upon.
It's the evolution from a games like
Halo ----> Kill.Switch -----> Gears of War
with the JRPG as a genre, mechanics are seldom improved upon or copied from other developers.
PERSONA is identifiable by its mechanics, as are games like SaGa and Dragon Warrior.