05-04-2011, 01:50 PM
Well the problem with that is that most of the time you wouldn't be looking inside the character Seriously though, it does end up being wasteful to have a scene full of double-faces since you could be using those polys to render more things onscreen.
As for fixing those for you, I'll probably be able to but what kind of situation are we talking about here? I'm gonna assume you aren't talking about cell shading outlines, but is this just a bunch of random flipped faces in the same place as the regular ones, are there patches of them, or what? Generally its not that hard to get rid of them, but there's also times when they serve a purpose if they're placed somewhat purposefully.
As for fixing those for you, I'll probably be able to but what kind of situation are we talking about here? I'm gonna assume you aren't talking about cell shading outlines, but is this just a bunch of random flipped faces in the same place as the regular ones, are there patches of them, or what? Generally its not that hard to get rid of them, but there's also times when they serve a purpose if they're placed somewhat purposefully.