05-05-2011, 02:01 PM
(This post was last modified: 05-05-2011, 02:10 PM by PrettyNier.)
Quote:The problem with a lot of turn based games is that you can't do wrong in battle. You can't pick the wrong move for the situation and get fucked over. Most the time, you just have one brute force guy use their best move over and over while the party members heal. There is no incentive to buffing/debffing other than that it makes the fight easier, but all fights are cake walk button smash fests anyway so those turns would be better spent smashing your attack command instead.Play Shin Megami Tensei: Nocturne.
its systems are consequential, its choices matter; the game is harsh and unforgiving, but the game equips you with everything you need to be able to progress and withstand its assault.
ex.
there are instant death abilities in the game. sometimes, even basic enemies have them. there are two types - holy, and dark. they tend to miss more often than not, but not all the time; one boss later on has one that always hits, against everyone in your party.
but there are ways to counteract it - you can equip something to make you immune to either type so long as its equipped, you can use single-use items that will block the next instant kill attack. et cetera.