05-09-2011, 03:45 PM
(05-09-2011, 12:16 PM)Labbed Wrote: If you take a look inside the .dae files, the texture paths are absolute paths (h:\PokePark\Shaymin Sky\Shaymin001Dh.png). They should be relative (\Shaymin001Dh.png).
It's not a UV problem. The program just can't locate the textures.
That's weird. Maybe it's Blender not exporting the file properly? Anyway, that much should be easy to fix. All you really need to do is reassign the textures.
I know for a fact that the UV mapping is correct, though. All you need to do is apply the textures to the materials.