(05-20-2011, 02:18 AM)Omegajak Wrote: All I'm saying Koop, and to anyone else who see's problems with modern is that it's easy to call SEGA lazy, but when you think about who Sonic is and what he does, I mean outside of the realm of the Genesis games you were given because that's the interpretation and rendition we were given as kids not the personification of who Sonic is and what he does.
I think you kinda missed what he was getting at. He wants more freedom to run around, stop, look, and appreciate the world and not just have a one-way path with a series of timed boosts and jumps. Sonic Adventure did that just fine. Sonic Adventure 2 did it. For all the wrong they did, Heroes, Shadow, and Sonic 06 still did it.
Sonic Colors, gave you a beautiful world, with great settings...and refused to let you explore it. Planet Wisp is a great example: it looks beautiful, and the beginning of the first stage sets you down in a beautiful, wide 3D field that looks like you could run all over the place...by the end, you're circling a 2D path, chaining jumps around a boring construction site setting that looks made up of the same generic girders and blocks we've seen in games since DK Arcade. Why restrict players from looking around when you set your game in an amusement park?
I don't see it losing Sonic's personality either, if you really want to go there. "Speed" fits Sonic. So does "Freedom"; doing what you want.