(05-22-2011, 02:06 PM)Maxim Wrote: There is no file standard for psx graphics, but the more common formats are called TIM, PSH, SPR, and MGS. You can search the data files on the disc with the tool "Psicture" (Link) but don't expect too much, because it's hit and miss.
Cool! That should be interesting to try
There are some TIM files and some IMG.
Full file list
http://pastebin.com/j9AyxSXi
All the files are clearly not compressed in any way, so they probably stored the data in an easy to parse format to make their own lifes easier
E.g. I bet TWR = tower and STR = stage
Code:
167512 Jan 21 1999 TWR_STR0.PRS
168061 Jan 21 1999 TWR_STR1.PRS
167231 Jan 21 1999 TWR_STR2.PRS
168005 Jan 21 1999 TWR_STR3.PRS
167433 Jan 21 1999 TWR_STR4.PRS
167137 Jan 21 1999 TWR_STR5.PRS
167400 Jan 21 1999 TWR_STR6.PRS
167114 Jan 21 1999 TWR_STR7.PRS
167878 Jan 21 1999 TWR_STR8.PRS
These file sizes are almost the same, so I wonder if they are raw pixels with a colour palette.
A file size of 167144 sounds familiar in some way, but I can't remember how the resolution should be.