05-23-2011, 12:38 AM
this isn't a spectacular example but I hope it helps explain my points:
a few tips:
-when choosing colors, make sure you hue shift a bit (like, rather than just going from yellow to dark yellow, go from yellow to orangish yellow)
-add more contrast between your colors, and use less colors. Too many colors it tight spaces make your sprite look blurred or cramped, not to mention it's a lot more work.
-you should alter the shading. Make larger, more dramatic shade area that follow the shape of the thing you're shading. Remember that it's the shading that gives the illusion of depth. Shade lines that are perpendicular to the light source (like the leg's shading) just make that area look flat.
-avoid banding and jaggies
a few tips:
-when choosing colors, make sure you hue shift a bit (like, rather than just going from yellow to dark yellow, go from yellow to orangish yellow)
-add more contrast between your colors, and use less colors. Too many colors it tight spaces make your sprite look blurred or cramped, not to mention it's a lot more work.
-you should alter the shading. Make larger, more dramatic shade area that follow the shape of the thing you're shading. Remember that it's the shading that gives the illusion of depth. Shade lines that are perpendicular to the light source (like the leg's shading) just make that area look flat.
-avoid banding and jaggies