05-23-2011, 12:31 PM
Hey buddy, not to shit on your parade or anything but
I have a feeling you've not made a game before. Don't make your first one a fighting game if you're doing this alone. There's some very hefty standards to follow (fighting game fans are really fuckin' picky) in terms of gameplay that you really won't be achieving in your first ever project.
Beyond that - the amount of artwork required for a fighting game is immense. Go on tSR and find a character from a fighting game. Look at how many frames they have. Now think to yourself how readily you could produce that many frames for one character. Or 3. Or 8.
I have a feeling you've not made a game before. Don't make your first one a fighting game if you're doing this alone. There's some very hefty standards to follow (fighting game fans are really fuckin' picky) in terms of gameplay that you really won't be achieving in your first ever project.
Beyond that - the amount of artwork required for a fighting game is immense. Go on tSR and find a character from a fighting game. Look at how many frames they have. Now think to yourself how readily you could produce that many frames for one character. Or 3. Or 8.