05-27-2011, 07:19 PM
(05-26-2011, 06:01 PM)Rökkan Wrote: Now, if you're talking about Sonic and Tails co-op, then IDK. Because going with a CPU isn't co-op, it's more like "have a dork CPU that kills you"-op, and the last time I went co-op with a friend was a long time ago. I need to play Sonic 2 or 3 with a skilled player and see how does cooperative play helps on stages. I know that if both players run on the screw thing on Metropolis, it goes way faster than just one player running on it, don't know if the rest of the game is designed so that two players, in cooperation, can succeed better at it and do things that one player alone can't.I don't think this is possible; pretty sure the tagalong sidekick was always a gimmick and not a viable co-op option. The camera focuses on Sonic, not the both of them and being that it doesn't take much for Tails to get left behind. Being Tails becomes more of a chore, as trying to help Sonic just kinda frustrates the Sonic player [grabbing item boxes, telling the Sonic player "STOP FOR A SECOND LET ME TAKE YOU TO THE BOX" and the five seconds it takes for the Sonic player to "mount" Tails] as the two people are not thinking the exact same thing at the exact same time -- like, you can't possibly work it out so that the Sonic and Tails will attack bosses one after another in succession; the boss AI moves too fast and presents too little opportunity for it to work. :/
Besides hitting the boss first and letting the other player fucking die or something.
Though it isn't a canon game and just a fangame/hacking project, Sonic 1 Megamix made each character's "jobs" work extremely well (Sonic/Mighty for speed, Tails/Shadow for exploration, Knuckles for alternate route play) and utilized the level design in each stage to reflect that
it's too bad Sega isn't
you know
looking at that for suggestions