Users browsing this thread: 2 Guest(s)
Looking for some input on this.
#4
Thanks. This is exactly the criticism I was looking for.

(05-31-2011, 08:28 AM)Fuchikoma Wrote: the character itself its extremely generic at this point, doubt anything besides changing the pose could show anything different without basically, reworking it entirely.

for that reason, if you want to keep that generic look, you're going to need to work on body language to express its attitude and personality.
I don't plan on changing his character too much, but I see where you're coming from. I'll try to define his personality a little more in the animations. The dialog in the game will also help with that.

(05-30-2011, 09:03 PM)Proton Wrote: The pose isn't that great; I get that he's boring, but he's too stiff.
Giving him more of a slouch-y pose would make him look closer to what your looking for.
Although overdoing that pose could result in making him look lazy and tired.
His face is stale, and you want his face to be important.
Try looking for cartoon emotions and work with them.
I agree completely. Like Fuchikoma said, I'll try to work more with the body language in the animations. His face I'll probably need to redo, but how exactly would I give him a brave/stern look? That's what I'm trying to go for.

Quote:I don't see why the white parts don't have shading.
A touch of blue works nicely for white shades.
I tried it in this next sprite, and it made things look 10x better.

Quote:Put aside the "looking for a new style" thought.
I assume you're a novice, so I suggest developing your own style so you can understand how to influence your style.
I am a novice when it comes to graphics, so that's probably a better idea. I'll definitely try.

[Image: ore_v6.png][Image: ore_v6_large.png]
I know there are over 1000 things wrong with this sprite, but I personally like how his head and torso turned out. I tried the 'selout' method and it looked somewhat better, but when it came to the collar, the cuffs, the arms, and the feet, I was pretty much clueless. I also think I overdid it on the feet; you can barely see them at the original resolution. And yeah, that's supposedly a briefcase he's holding. I wanted to do an outline that would make his feet more noticeable, but I also struggled with that.
...and suddenly, FlyGuy95 from nowhere!
Thanked by:


Messages In This Thread
Looking for some input on this. - by FlyGuy95 - 05-30-2011, 08:45 PM
RE: Looking for some input on this. - by Proton - 05-30-2011, 09:03 PM
RE: Looking for some input on this. - by FlyGuy95 - 05-31-2011, 07:14 PM
RE: Looking for some input on this. - by FlyGuy95 - 05-31-2011, 08:13 PM
RE: Looking for some input on this. - by FlyGuy95 - 05-31-2011, 09:36 PM
RE: Looking for some input on this. - by FlyGuy95 - 06-01-2011, 11:53 PM
RE: Looking for some input on this. - by FlyGuy95 - 05-31-2011, 10:15 PM
RE: Looking for some input on this. - by Maneko - 05-31-2011, 09:45 PM
RE: Looking for some input on this. - by Key - 06-02-2011, 12:50 AM
RE: Looking for some input on this. - by Medevenx - 06-02-2011, 06:08 AM
RE: Looking for some input on this. - by Maneko - 06-02-2011, 01:27 PM
RE: Looking for some input on this. - by Dazz - 06-02-2011, 01:30 PM

Forum Jump: