05-31-2011, 08:28 PM
(05-31-2011, 08:13 PM)FlyGuy95 Wrote:(05-31-2011, 07:50 PM)brandman1996 Wrote: Fix all 1000 of them.Easier said than done... for me, at least.
That's why I made this topic. I want to learn what exactly those 1000 things are and how I can improve my overall technique. Sometimes it's nice to hear people's opinions, good and bad, on what I'm currently capable of; rather than just reading tutorials and self-evaluating.
I thought you already knew them. At least that's what one could assume since you did say that you KNOW that there are at least 1000 different things wrong with it. Also add to the fact that you then continued to mention your mistakes shortly thereafter and how you need to change them, well, don't tell us, show us and do it.
Listen, I know you didn't mean it exactly like that but you should also improve your approach. And just because I'm saying this doesn't mean you shouldn't fix what you already mentioned.
And, this is past due from me but, oh well.
Why does he look like he has an aftershave? Unless this is intentional change this and your pallet accordingly, because currently, it sucks. They're is NO shading in the hair, which is bad, have at least 2 different shades, 3 would be ample for this sprite, and for future reference, any different color of hair should have more, and recycle the colors in the pallet in the hair for other parts of the image, AKA a blonde using the lightest shade for lightest shade for skin; using darkest shade for outlining the sprites skin where the lightsource hits, etc. The suit doesn't look like a suit, more of a sideshow magician act's top, or a pirate's. I can't even see the shoes when it's at 100% and when zoomed in I can barely see it. The suitcase needs to be enlarge and have details added ad in, gasp, a handle, a gold plated lock, possibly his name/brand engraved into a metal plate (don't expect to be readable, unless your character is a spy and his name is x 0.o), etc.