06-01-2011, 01:48 PM
(This post was last modified: 06-01-2011, 03:04 PM by Vipershark.)
(06-01-2011, 12:56 PM)Omegajak Wrote:(06-01-2011, 12:12 PM)Vipershark Wrote: games should go back to the nes days where they don't tell you anything at all and the game just STARTS and you have to figure everything out yourself
Ironically enough last night me and my friend were playing the first Zelda game and were immediately put off by the lack of all direction. No Map, Only a magic sword in tow, and time. After bout an hour of wandering we stopped playing. Keep in mine though we are both spoiled brats who's first Zelda games were not the first Zelda.
Actually, I do agree with the first zelda being too directionless.
I think lttp got the formula right. While it was technically on a path and it told you where to go (at the beginning) it never held your hand.
"Help, link! I'm in the castle!"
And then it went from there. You were still free to explore.
As far as Navi goes, I liked the idea. Navi was fine; the problem was the HELLO! HEY! HEY! HEY! every five seconds whenever you were in hyrule field or just dicking around and not playing the main quest.
It was nice that she told you where to go, but it should have been on an "I'll ask you for help when I need it" thing rather than "WE NEED TO GO TO THIS PLACE NOW COME ON LINK LET'S GO"