06-05-2011, 10:13 PM
(This post was last modified: 06-05-2011, 11:02 PM by DavidCaruso.)
(06-05-2011, 09:41 PM)PatientZero Wrote: Have none of you ever stopped playing a game because you get stuck and just can't be bothered to keep trying different solutions for hours?Already addressed this. Selectable difficulty. Harder to implement but the effort pays off because it ensures a balanced and fair game for multiple skill levels, as opposed to "now we can put some random counterintuitive adventure game puzzles in because our Prima Strategy Guide is already inbuilt" or "peek-a-boo laser time right before the enemy appears, kids." I realize this will probably not be a problem with OoT, but here I'm talking about the Super Guide in general and how it will impact future games once it inevitably becomes widespread practice. That's what I've been talking about this entire time.
Quote:Not everyone has the hours to invest in playing a game that's just being frustrating, personally I play games because I enjoy them, not because struggling through them somehow makes me a better person, I've flat out given up on a good number of games purely because I got stuck and it stopped being fun, including OoT.I, too, play games because I enjoy them. People play games to be better people now? Wouldn't the best way to become a better person to go out in the world and do something, as opposed to trying to find meaning in videogames? But anyway it also happens that challenge makes the enjoyment I derive from a game higher in the end. I personally believe that this applies to anybody, it's just that some people are more well equipped for certain challenges than others from the start so they have to put in a bit more effort. But you'll never be able to enjoy anything if you don't put in effort anyway.
As for no one having enough time: people still play JRPGs. The console ones are about 50 hours long on average these days, right? You could clear or master literally any hard arcade or console game (no, JRPGs are not hard games, and neither is OoT really) if you put that much time into it, and you'll probably get a higher sense of self-satisfaction in the end.
Quote:(also: protip, nobody likes elitist gamers.)Elitism: defined as "the belief or attitude that some individuals, who form an elite — a select group of people with intellect, wealth, specialized training or experience, or other distinctive attributes — are those whose views on a matter are to be taken the most seriously or carry the most weight." So yeah I guess I'm an elitist gamer by that definition, as pathetic as it might sound, since I believe some people are more qualified to talk about games than others. The alternative is being a "massist" gamer, believing that the masses are always right and they will lead the way to the future. (Marketing to the masses gave us licensed games and the movie Transformers: Revenge of the Fallen.)