06-06-2011, 01:44 PM
L.A. Noire has both a hint system for the interrogations, and an auto-driving/combat-skipping function so you an still play the game, regardless of where your strengths lie. Using them (and generally being terrible) lowers your End-of-chapter score. But it doesn't matter because the game is fun. I'm not very good at shooters, and I will probably use the combat-skip function when not getting past that section stops being fun.
Which is the point. Super Guides exist so people can still have fun even if they get stuck; with no delay of checking GFAQs or shelling out cash for a Prima Guide. And I'm entirely ok with that. Why wouldn't I be? As for your example of Flower/Hard Corps - the difficulty of the game doesn't matter if the game doesn't feel fun. And that sticks out a lot more if the game is difficult /and/ not fun. If that guy was complaining, he was most likely doing so because having his ass kicked wasn't an entertaining experience. And that's not impossible, either. Bayonetta, Demons Souls, and I guess Dead Space 2 (I wasn't very good at it) are still fun, even when they're hard. A game being described as 'a punch in the face', says more about how entertaining it is, more than its difficulty.
Which is the point. Super Guides exist so people can still have fun even if they get stuck; with no delay of checking GFAQs or shelling out cash for a Prima Guide. And I'm entirely ok with that. Why wouldn't I be? As for your example of Flower/Hard Corps - the difficulty of the game doesn't matter if the game doesn't feel fun. And that sticks out a lot more if the game is difficult /and/ not fun. If that guy was complaining, he was most likely doing so because having his ass kicked wasn't an entertaining experience. And that's not impossible, either. Bayonetta, Demons Souls, and I guess Dead Space 2 (I wasn't very good at it) are still fun, even when they're hard. A game being described as 'a punch in the face', says more about how entertaining it is, more than its difficulty.