06-06-2011, 11:44 PM
(This post was last modified: 06-06-2011, 11:49 PM by PrettyNier.)
Quote:Also, super guides aren't lazy, it requires additional codingwhat? this isn't even remotely a point
you clearly don't get what i mean. i'm saying its lazy because its an easy way out on the developers end - if they wanted to make a way for the game to "hand-hold" the player through a tough part of the game, then they should devise a better system to do that that flows with the game as designed. progressive difficulty and whatever that entails (alterable level design; hints - maybe a slightly less cryptic version of what shadow of the colossus does*) or whatever, it doesn't particularly matter. Within seconds of thinking about the matter you can come up with a better way of fixing the problem that a super guide is often turned too to fix (games being inaccessible).
*after a little bit of fighting a colossus, if no real progress is made, the voice of dormin will boom overhead and give you a hint as to what you must do. it flows with the game as previously defined and makes sense within the context.
Quote:And like I said, if you think a super guide will automatically make a game badly designed (which is what everybody continues to imply blindly)not actually what i said! i said it represents a failing of the developer to come up with something better, in the cases that it isnt just a bandaid for other broken mechanics.