(06-06-2011, 11:44 PM)Gnostic WetFart Wrote: if they wanted to make a way for the game to "hand-hold" the player through a tough part of the game, then they should devise a better system to do that that flows with the game as designed.Why is the Super Guide "bad?" You keep saying there should be a better system, but what's wrong with the Super Guide? You get stuck, you get the game to guide you to what you're actually supposed to do. Then you do it! You don't have to watch the guide play the level for you, you can stop the guide at any time. It's still the basic system of getting hints-- you just get however many hints you need, or want. If you don't want hints? Don't use the Super Guide. Need a tiny hint? Use the Super Guide until you see the part that you were stuck at. Then stop using it.
What is the big deal? It's practically the same thing as a hint system/progressive difficulty system, it just allows you to explore as much help as you need for the level before you try it yourself.
And there's nothing stopping a developer from adding some sort of penalty system for using a Super Guide-esque feature.
If developers use it as an easy way out, that is, once again, the developer's fault, not the mechanic. The Super Guide is not flawed-- it is the execution that is flawed if the developer doesn't use it in a "proper" way.