(06-07-2011, 12:00 AM)Koopaul Wrote: Some Super Guides take control of your guy and beat a level for you, that's a bit different from looking up the answer or watching someone do it.Then don't use it. God forbid. It's an optional feature.
The only difference between physically guided hints and text hints is that physical hints actually show you the action that you have to perform, whereas hints tell you. And that's barely enough of a difference to turn this into an argument. In the case of a game literally "playing a level for you," it depends on the game and its theme.
Quote:no, there isn't, but at a certain point doesn't that start defeating the intended point to begin with? if the point of a super guide is to make a game more accessible, adding a penalty is just going to make that feature less accessible to those who genuinely need the help - and in turn, decrease the accessibility of the game.Not if the penalty is properly done. A point removal, or even a system that gives you bonus points for not using the guide feature. Or hell, if it's a life-based game, just use up a life. Chances are if it's a life-based game, you're probably going to lose more lives trying to figure out your way across than you are using one life to get a guide.
Or just not use it if you don't like the completely optional and unrequired mechanic.
"Super guides" are not going to infect video games, and chances are the game is probably more geared towards children, anyway. And games that use super guides are so far and few in between that I don't see any sort of reason for this to be argued as some sort of cancerous feature.