06-08-2011, 05:53 AM
What tykel's saying is that making the sprite bob by drawing it at a different position at runtime or at every other frame would be too expensive in terms of resources. To give you an idea of our restrictions, we were using half of our resources (total of 64k) on just putting 200 screens in the game; fortunately the code was optimised and it's been downsized at least onefold. And we haven't taken in count the room the graphics or the code will take up yet, because that's pure speculation for now. We can see how it goes and who knows, we might have enough room to add it!
Tykel: you can fall off certain platforms (ie cliffs,), and not all screens will be platform-based. like link's awakening (idk if you've played it or remember me playing it)
Tykel: you can fall off certain platforms (ie cliffs,), and not all screens will be platform-based. like link's awakening (idk if you've played it or remember me playing it)