06-08-2011, 12:38 PM
(This post was last modified: 06-08-2011, 12:40 PM by Vipershark.)
(06-08-2011, 10:30 AM)Dazz Wrote:(06-08-2011, 09:38 AM)Alpha Six Wrote:I know it takes a lot of power to produce those 4 screens - sure. But the Gamecube did it for 4 Swords Adventure? I mean, seriously.(06-08-2011, 03:12 AM)Dazz Wrote:You guys do realize that it takes a lot of extra power to basically duplicate what's happening on screen and put it on a smaller screen simultaneously, right?(06-08-2011, 01:05 AM)Flame Wrote: http://www.computerandvideogames.com/306...eparately/
Really disappointed if this is true.
Basically makes me not want it anymore.
Honestly I'm not surprised right now that this is what they're doing-- right now, we don't even know if more than one Wii U controller can be synched to the Wii U yet. Give it time, the thing was just announced yesterday. It's not coming out until next year.
I know these are on a bit of a bigger scale than that, but the point still remains.
This is a really dumb post.
4SA was a fucking just-barely-above-snes-level-graphically 2d game streaming tiny screens worth of data to gameboy advances.
I wouldn't be surprised if the gamecube never hit 25% power output, even with tons of stuff happening at once.
Wirelessly streaming fully 3d, better-than-ps3 content to multiple controllers isn't just "a bit bigger in scale"
all of that stuff still needs to be rendered and computed and shit while still simultaneously instantly streaming HD video to one or more controllers.
Thats like comparing an atari 2600 to something like an N64.