06-11-2011, 02:31 AM
You can change the order in which things are drawn to the screen and how they interact to cover and not cover various other objects in the scene.
So, for SSBB, they just have everything work by default, with things clipping through each other as they should. Meanwhile, DKCR would have platforms always be drawn under the player without regard for clipping so they would never obscure him at any time.
Though it may entail just a little bit of extra work, it really isn't all that hard.
As for the case in Sonic Generations, I'd have to watch a video to see if the environment isn't flattened any. Also, since the camera is pretty much always at the same level as Sonic, I suppose the player might not notice if he suddenly shifted in towards the screen when on those background platforms.
So, for SSBB, they just have everything work by default, with things clipping through each other as they should. Meanwhile, DKCR would have platforms always be drawn under the player without regard for clipping so they would never obscure him at any time.
Though it may entail just a little bit of extra work, it really isn't all that hard.
As for the case in Sonic Generations, I'd have to watch a video to see if the environment isn't flattened any. Also, since the camera is pretty much always at the same level as Sonic, I suppose the player might not notice if he suddenly shifted in towards the screen when on those background platforms.