06-11-2011, 06:50 PM
(This post was last modified: 06-11-2011, 06:50 PM by Vipershark.)
Oh, I see.
The sonic (genesis) example obviously used depth and lighting tricks to make it look as if you were jumping into the background.
I would assume that in a modern game, you'd still be using those same depth tricks and you aren't actually moving on the Z-axis at all; as far as the game is concerned, you're just higher up on the X axis.
edit- But as far as moving on the Z-axis, Rokkan's example makes the most sense.
The sonic (genesis) example obviously used depth and lighting tricks to make it look as if you were jumping into the background.
I would assume that in a modern game, you'd still be using those same depth tricks and you aren't actually moving on the Z-axis at all; as far as the game is concerned, you're just higher up on the X axis.
edit- But as far as moving on the Z-axis, Rokkan's example makes the most sense.