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Strange Effects in 3D Space
#15
Oh, I see.

The sonic (genesis) example obviously used depth and lighting tricks to make it look as if you were jumping into the background.

I would assume that in a modern game, you'd still be using those same depth tricks and you aren't actually moving on the Z-axis at all; as far as the game is concerned, you're just higher up on the X axis.

edit- But as far as moving on the Z-axis, Rokkan's example makes the most sense.
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Messages In This Thread
Strange Effects in 3D Space - by Koopaul - 06-11-2011, 02:23 AM
RE: Strange Effects in 3D Space - by Kitsu - 06-11-2011, 02:31 AM
RE: Strange Effects in 3D Space - by Koopaul - 06-11-2011, 02:38 AM
RE: Strange Effects in 3D Space - by Kitsu - 06-11-2011, 02:43 AM
RE: Strange Effects in 3D Space - by Koopaul - 06-11-2011, 02:50 AM
RE: Strange Effects in 3D Space - by triptych - 06-11-2011, 12:37 PM
RE: Strange Effects in 3D Space - by DioShiba - 06-11-2011, 01:08 PM
RE: Strange Effects in 3D Space - by Kriven - 06-11-2011, 02:54 AM
RE: Strange Effects in 3D Space - by GaryCXJk - 06-11-2011, 04:26 AM
RE: Strange Effects in 3D Space - by Rökkan - 06-11-2011, 01:48 PM
RE: Strange Effects in 3D Space - by Vipershark - 06-11-2011, 04:36 PM
RE: Strange Effects in 3D Space - by Koopaul - 06-11-2011, 06:06 PM
RE: Strange Effects in 3D Space - by Vipershark - 06-11-2011, 06:32 PM
RE: Strange Effects in 3D Space - by Kitsu - 06-11-2011, 06:45 PM
RE: Strange Effects in 3D Space - by Vipershark - 06-11-2011, 06:50 PM
RE: Strange Effects in 3D Space - by Koopaul - 06-11-2011, 07:00 PM
RE: Strange Effects in 3D Space - by Vipershark - 06-11-2011, 08:03 PM
RE: Strange Effects in 3D Space - by GaryCXJk - 06-11-2011, 08:04 PM
RE: Strange Effects in 3D Space - by RétroX - 06-11-2011, 09:40 PM
RE: Strange Effects in 3D Space - by Koopaul - 06-11-2011, 11:45 PM
RE: Strange Effects in 3D Space - by nong97 - 06-16-2011, 10:24 PM

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