06-13-2011, 07:40 PM
(This post was last modified: 06-13-2011, 08:13 PM by Vipershark.)
ALLOW ME TO EXPLAIN WHY I CHOSE THIS
for a while, I thought that nobody was able to make anything good using the default patette; everything was too saturated and ugly.
Then EdpR came along and made this.
...which shot down that opinion.
Then these came along, both of which use the default palette as well.
(Correct me if I'm wrong, but this third one appears to use /none/ of the first 16.)
The thing they all have in common though is that while still difficult to make, all of them use the entire palette and not just the first 16 colors. This allows for orange, brown, pink, and more blues, purples, and greens to make hue shifting a lot easier, relatively speaking.
Which is why I came up with 16 color mode.
Limited to the fully saturated, two-shade 16 color palette of old computers, can you still make good looking sprites? I imagine it'll take a TON of creative hue-shifting and dithering to make something actually look good.
For an additional handicap, no completely monochrome images. The fact that 4 shades of grey exist (if you count black and white as shades of grey) makes it almost too easy to just go the Gameboy route.
for a while, I thought that nobody was able to make anything good using the default patette; everything was too saturated and ugly.
Then EdpR came along and made this.
...which shot down that opinion.
Then these came along, both of which use the default palette as well.
(Correct me if I'm wrong, but this third one appears to use /none/ of the first 16.)
The thing they all have in common though is that while still difficult to make, all of them use the entire palette and not just the first 16 colors. This allows for orange, brown, pink, and more blues, purples, and greens to make hue shifting a lot easier, relatively speaking.
Which is why I came up with 16 color mode.
Limited to the fully saturated, two-shade 16 color palette of old computers, can you still make good looking sprites? I imagine it'll take a TON of creative hue-shifting and dithering to make something actually look good.
For an additional handicap, no completely monochrome images. The fact that 4 shades of grey exist (if you count black and white as shades of grey) makes it almost too easy to just go the Gameboy route.