06-17-2011, 06:38 PM
(This post was last modified: 06-17-2011, 06:45 PM by SKELTON S. SKELETON.)
(06-13-2011, 05:59 PM)Chris2Balls [:B] Wrote: emphasize on the nose/nostrils and the collar bone, i can barely notice them. the eye looks quite far down and not seated into his brow.
think about where the light is coming from. which parts get hit first?
the joints (more specifically the kneecaps) get hit first because they stick out and are a corner/ side, in fact.
the knuckles get hit first because they stick out.
try and see what else you can observe in reality that you can apply here.
(06-17-2011, 06:30 PM)another coyote not that one Wrote: right now your problems are uh
well a texture problem is the least of them
the anatomy on this is atrocious and it doesn't look "human" at all
i'd just like to point out; one of these is an example of good, strong criticism that actually lays out defining areas someone can pay attention to and improve on regarding artistic ability, the other is entirely vague in its criticisms and serves a point only to seemingly be offensive and let someone know about the '''' quallity '' ' '" '""" of their work
i am not trying to 'hharshh' your 'mallow' you're a good pixelartist, but there are ways you could be helping the newbies a lot better