06-23-2011, 01:43 AM
(06-22-2011, 09:52 PM)Alpha Six Wrote:why would you not? because using any shield already takes half of your firepower, and cosidering the stickies are primary an area denial weapon, it forces any demoman into a more aggresive/survival build.(06-22-2011, 09:45 PM)CO2 Wrote: i had a 5 page essay explaining why it isnt but that would be redundant considering that the whole point is not to just wear a particular set, but rather to combine each item and work sets of weapons that work better in each situation.Too bad none of the new items have anything to do with the entire point of the Demolitions Man, which is to blow things up. With explosives. Because that's what he does.
Next thing you know they'll give the Heavy Weapons Guy a submachinegun as a replacement for his mini gun.
PS: Even if you do create a bunch of items meant to be mix and matched with other weapons, having absolutely no downside aside from "no melee" is still stupid and unbalanced-- especially when the items benefit way too well. It's basically "why would you NOT use these?" The shield has no reason to not be used if you have a projectile weapon equipped, and the sword turns ammo into HEALTH and the charge refills twice as fast?
More importantly, what does charging have to do with the Demoman?
Stupid.
although if it comes to the point of desing, i'd have to agree(and have been complaining as to how the original 60's theme has been slowly put aside -and to an extent ignored completely)
what does charging has to do with a demoman? have you ever seen braveheart? the whole thing is a joke.
also: http://www.teamfortress.com/uberupdate/t...nator.html c:
also funny thing is, the new minigun for the heavy is to an extent a machinegun.