06-23-2011, 03:37 AM
(06-22-2011, 11:57 PM)TomGuycott Wrote: Guilty Gear Isuka is a great example of why this is NOT a good idea. The beat-em-up game was clunky, and really the concept of having to press a button to switch which direction you were facing in a fighting game engine was really backwards to begin with. Tekken is another example of why this doesn't work out too well.
I think GG Isuka would have worked if the game designers made it more similar to Yuyu Hakusho for the genesis or like Bleach for the DS. It does somewhat play like Monster Mauler once you get to fight Leopaldon
Bleach Dark Souls does have a beat em in some of the scenarios in story mode where your fighting against 2 or 3 hollows. Too bad it was only 1 player and they were few.