06-25-2011, 06:24 PM
There's not very much Sonic music that I dislike. Regardless of how the game itself turns out, I don't think I'll be dissapointed with the OST.
And that's great if you enjoy the game for what it is. I can't speak for everyone, but personally I dislike how Sega claims that it plays a lot like the classic engine when it clearly does not. That was something I was really looking forward to and while I could probably stand what they gave in place to an extent, it shouldn't be treated as if it plays the same as the original Genesis games. The sad thing is that Sonic 4 did the same thing and I didn't purchase it for that reason. If I get Generations it will probably for the nostalgia factor and whether or not I decide I like modern Sonic's gameplay for it.
I also can't say I was pleased with the bugs there considering the length of the demo. I recall an area where I ran up a wall and, in an example of how wonderfully the games physics work, Sonic was sent flying to the left for no real reason which you can see here at about 0: 31. I also recall trying to go back through the loop you run down and discovered that if you jump while trying to reenter it you fall through floor. Great job, I know its SO hard to get things like that to work right...
Edit: Also, found this mod video on Retro:
Tell me that with a little fixing up and levels designed around that gameplay it wouldn't be awesome.
(06-25-2011, 08:58 AM)NICKtendo DS Wrote: I played the demo and TBQH I don't think it is as bad as you claim it is. Sure it's a little dodgy here and there and the instant spindash is redundant, but I enjoyed the demo and can't wait for the full release.
A little off-topic, I also enjoyed Sonic 4, which was also somewhat ill recieved. Sometimes I don't get the drama revolving around new Sonic games and the whole "Sonic Cycle" thing, but I guess that's just me.
Oh, and I did not die even once playing the demo.
And that's great if you enjoy the game for what it is. I can't speak for everyone, but personally I dislike how Sega claims that it plays a lot like the classic engine when it clearly does not. That was something I was really looking forward to and while I could probably stand what they gave in place to an extent, it shouldn't be treated as if it plays the same as the original Genesis games. The sad thing is that Sonic 4 did the same thing and I didn't purchase it for that reason. If I get Generations it will probably for the nostalgia factor and whether or not I decide I like modern Sonic's gameplay for it.
I also can't say I was pleased with the bugs there considering the length of the demo. I recall an area where I ran up a wall and, in an example of how wonderfully the games physics work, Sonic was sent flying to the left for no real reason which you can see here at about 0: 31. I also recall trying to go back through the loop you run down and discovered that if you jump while trying to reenter it you fall through floor. Great job, I know its SO hard to get things like that to work right...
Edit: Also, found this mod video on Retro:
Tell me that with a little fixing up and levels designed around that gameplay it wouldn't be awesome.