Sonic Colors' stages are designed for score attacks, not necessarily time attacks, yes. I got a bit carried away, and the actual reason why I posted the Sweet Mountain video was to show how the player had to explore all of these different skills to do it instead of relying on just holding right and boosting, which is what the Classic Sonic gameplay is relying. I'm trying to show how incredibly broken the Spin-Dash is there, and how it makes a complex game flatten like a paper sheet.
The thing with Classic Sonic is that knowing how to play well the game, how your character plays, his skills, how they act in different situations (different speeds and different surfaces), and how to use them at the best opportunities, the game awards you with speed, doesn't matter which path you take (although as a design choice, they made it so that the fastest paths are most of the times, the top ones, because it requires skill to keep yourself up there). And now it's just about Spin-Dashing and avoiding some obstacles that are hard to see'em coming.
Nitpicking would be complaining that there isn't the "rolling jump" present in the game, that the game doesn't have Sonic CD's "Super Peel-Out", or that Sonic doesn't have Sonic 3's "Insta-Shield" ability, or maybe even, although I'd prefer that this was present, that there's always a "set height" when you bounce on badniks, no matter how high you land on them. (But I can forgive this, since it seems like they're designing the stages with this in mind, plus, designing stages with that, like Sonic 1 did, is kinda hard, and maybe not very practical in this "2.5D" world, after all, this high badnik bouncing made it so that you could sometimes skip huge parts of levels in Sonic 1 and 2). This extremely powerful spin-dash and the complete uselessness of the most important ability in Sonic 1 isn't nitpicking, this is trashing the whole concept of the original games. Again. :I As I said though, the rest of the game really is great, the game IS right to be receiving more praise than hate, but these are huge problems, that's why I'm emphasizing it so much.
The thing with Classic Sonic is that knowing how to play well the game, how your character plays, his skills, how they act in different situations (different speeds and different surfaces), and how to use them at the best opportunities, the game awards you with speed, doesn't matter which path you take (although as a design choice, they made it so that the fastest paths are most of the times, the top ones, because it requires skill to keep yourself up there). And now it's just about Spin-Dashing and avoiding some obstacles that are hard to see'em coming.
Nitpicking would be complaining that there isn't the "rolling jump" present in the game, that the game doesn't have Sonic CD's "Super Peel-Out", or that Sonic doesn't have Sonic 3's "Insta-Shield" ability, or maybe even, although I'd prefer that this was present, that there's always a "set height" when you bounce on badniks, no matter how high you land on them. (But I can forgive this, since it seems like they're designing the stages with this in mind, plus, designing stages with that, like Sonic 1 did, is kinda hard, and maybe not very practical in this "2.5D" world, after all, this high badnik bouncing made it so that you could sometimes skip huge parts of levels in Sonic 1 and 2). This extremely powerful spin-dash and the complete uselessness of the most important ability in Sonic 1 isn't nitpicking, this is trashing the whole concept of the original games. Again. :I As I said though, the rest of the game really is great, the game IS right to be receiving more praise than hate, but these are huge problems, that's why I'm emphasizing it so much.