06-26-2011, 02:50 PM
(This post was last modified: 06-26-2011, 02:59 PM by Lugana Rysniq.)
(06-26-2011, 01:17 PM)ItsEasyActually Wrote: All Modern models come out perfectly fine. The GUN Bots come out fine too. The rest of the models, give or take a few, come out with broken UV Maps, broken weights, but the vertex data it fine.
In regards to Sonic 06's converter, it's crappy anyway. The model format wasn't hard to crack either, I did it in about a day. The thing was Link wanted the converter to only be given to certain individuals when it was made. He stopped caring about it in 2009-2010-ish. Nobody knows whether he wants the .model importer to remain that way or not. He's kind of left the scene, and a friend and I are currently trying to contact him to see what he wants. Since he aided in its making, he's allowed to do what he wants with it. That same friend and I are currently trying to fix it with me cracking the format since there are no specs out and about to my knowledge.
Oh well That's good to hear i guess, I hope he Dose too,
So the "Nextconvert.exe" that pops out a Maxscipt was broken? Normal Charaters and Levels poped out fine Most of the Human Charaters broke tho'
I was using Max9 32-bit
can it be modded to work with ENO for free riders? that or i can jsut wait for the Generations one to work so i can g'nab Metal Sonic when its out fully!
i can give you an example of a model if you don't have one allready
http://www.mediafire.com/?7fxojmwk7hgvl40
an Extrator for this Archive would be nice too
Clean its Compressed
but i popped in the same Xbdecompress script used on the unleashed files and its becomes readable in hex