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Should fighting games include a beat em up portion?
#33
Linear boring fighters with nothing to offer from the engine or competition get stale. Fun fighters that have a lot of depth last a long time.

E.G. Platform fighters like Brawl have nothing to offer in terms of depth within it's engine. But Melee lasted 10 years due to it's incredibly fun engine and the mystery of depth surrounding it that brawl could not deliver.

MvC2 has so much depth surrounding it's engine it took combo makers 10 years to break it down. The depth, even with it's unbalance, provides very fun gameplay at low and high levels.

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RE: Should fighting games include a beat em up portion? - by Negative-Zer0 - 06-26-2011, 10:45 PM

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