06-27-2011, 08:29 AM
(06-26-2011, 02:50 PM)Lugana Rysniq Wrote: So the "Nextconvert.exe" that pops out a Maxscipt was broken? Normal Charaters and Levels poped out fine Most of the Human Charaters broke tho'
I was using Max9 32-bit
can it be modded to work with ENO for free riders? that or i can jsut wait for the Generations one to work so i can g'nab Metal Sonic when its out fully!
i can give you an example of a model if you don't have one allready
http://www.mediafire.com/?7fxojmwk7hgvl40
an Extrator for this Archive would be nice too
Clean its Compressed
but i popped in the same Xbdecompress script used on the unleashed files and its becomes readable in hex
Never said it was broken. I said it was crappy, and it really is. The model format was never flushed through when that thing was made even though it could have been. Rigs and animations could have been exportable then. In the spec I wrote up in like...two days, already knows where to find such data cause it wasn't hard to find.
And involving that script I mentioned earlier. It's in a better state now. There's still some issues, going through Generations and Unleashed files to fix those little tidbits.