06-29-2011, 02:18 PM
(06-26-2011, 10:45 PM)Negative-Zer0 Wrote: E.G. Platform fighters like Brawl have nothing to offer in terms of depth within it's engine. But Melee lasted 10 years due to it's incredibly fun engine and the mystery of depth surrounding it that brawl could not deliver.
Depth =/= Glitches
Melee was a bunch of glitches not depth.
Not that it was a bad game. It was just gltichy as fuck.