07-01-2011, 06:14 PM
(This post was last modified: 07-01-2011, 06:42 PM by Lugana Rysniq.)
(07-01-2011, 06:08 PM)ItsEasyActually Wrote: Thanks for that, I'll see what I can do in a bit.
(07-01-2011, 12:09 PM)Lugana Rysniq Wrote: the Header to the ENO seems Similar to the XNO's
Code:NEIF........... ...........d....NETL.......t...........|
.....................................................................
...............................m_snc_head.dds.m_snc_REF.dds
.m_snc_head_NRM.dds.m_snc_hand.dds.m_snc_hand_NRM
.dds...NEOB.......$....
Derp, Sega has done XNO, GNO, CNO, and ENO. I've dubbed them the *NO model family for Sonic games. The biggest difference between XNO and all of the other formats is that it's in little endian rather than big endian.
but can a converter being written for it just as easily?
Oh and what i ment by the XNO Script Broken before is this
![[Image: thishappnes.png]](http://img19.imageshack.us/img19/3305/thishappnes.png)