07-04-2011, 10:48 PM
Your sprite and comic need work, but I'm not going to critique the comic...
For one, why use high resolution images in your sprite instead of making them yourself, i.e. the door with the image inside it. Don't steal other people's art, even large company's.
Also, what are these "gels", they just look like random shaped, not to mention they are pillowed(multi-outlining). If they are gels why not add shinyness to it?
Your tubes are likely the most impressive if only due to their simplicity and the minor shading. However, the outline, much like the gels, has jagginess .in the outline, try to place the pixels down one by one and attempt to make the outline look smooth. This, of course, takes practice.
For one, why use high resolution images in your sprite instead of making them yourself, i.e. the door with the image inside it. Don't steal other people's art, even large company's.
Also, what are these "gels", they just look like random shaped, not to mention they are pillowed(multi-outlining). If they are gels why not add shinyness to it?
Your tubes are likely the most impressive if only due to their simplicity and the minor shading. However, the outline, much like the gels, has jagginess .in the outline, try to place the pixels down one by one and attempt to make the outline look smooth. This, of course, takes practice.