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Ripping a palette-shifting sprite (Castlevania: CotM)
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Quote:Simple: Get one palette and set that as the norm, then recolor the other sprites using the initial palette.
Simple, but many times more tedious than this has to be. My patience drops like a fly when I can see what should be a much easier solution blocked by what seems a small detail (like VBA not exporting paletted images).
Instead, I've found the RAM address that determines which palette Nathan is drawn with, and can change that to a palette I've edited to be identical to the default palette. It reverts on its own, and this address stores several data in one byte, so freezing it with a cheatcode produces undesired results, so I have to do this every frame, but it only takes a couple minutes to write a macro script to do that for me anyways, making it only just slightly more work than if the palette issue didn't exist to begin with.
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RE: Ripping a palette-shifting sprite (Castlevania: CotM) - by Garbeld - 07-12-2011, 01:13 PM

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