07-16-2011, 08:32 PM
Posting to say that this is a good OP.
While not as far removed 'Obscure' as some of those mentioned above, I have mad-love for Draglade and Custom Beat Battle Draglade 2, both for the DS. The first game was localised for the US and EU; but the sequel was unfortunately JP only.
The premise was pretty swish. Functionally a halfway-house between traditional 2D fighters and platformer fighters, you played as 'Grappers', figters that use THE POWER OF MUSIC to form weapons and beat up dudes (An idea i shamelessly riffed off of for a game idea that never came to fruition). The game lacked balance, but the way that the characters had customisable specials that ran off a mixture between the Super system of fighters, and the MP system of RPGS, and that you could create a C-Groove style special attack that plays a melody of your design as you do it were really original ideas.
Oh, and the spritework was GORGEOUS.
(This video has shitty sound and major desync, but it shows off the visuals pretty well)
While not as far removed 'Obscure' as some of those mentioned above, I have mad-love for Draglade and Custom Beat Battle Draglade 2, both for the DS. The first game was localised for the US and EU; but the sequel was unfortunately JP only.
The premise was pretty swish. Functionally a halfway-house between traditional 2D fighters and platformer fighters, you played as 'Grappers', figters that use THE POWER OF MUSIC to form weapons and beat up dudes (An idea i shamelessly riffed off of for a game idea that never came to fruition). The game lacked balance, but the way that the characters had customisable specials that ran off a mixture between the Super system of fighters, and the MP system of RPGS, and that you could create a C-Groove style special attack that plays a melody of your design as you do it were really original ideas.
Oh, and the spritework was GORGEOUS.
(This video has shitty sound and major desync, but it shows off the visuals pretty well)