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[IN-DEVELOPMENT] Soulforce World - Positions open for Sprite Artists
#4
i've learned in all these years that "share of the profits" and "payment after being sold to X company" never work.

it takes nothing to kill one man's enthusiams and with it, a whole project finally crumbles as its progress its only supported by the motivation of said person.

however, if you do have such determination, i do not see what stops you to gatehr a considerable budget and then start thinking about hiring people to work on your project. if you lack said talents, its the wya to show people you are serious enough about the completion of it, not to mention its the only way you can actually demand work and results from your employees/team mates.

as much as one gambles with joining for "rewards after being published", anyone worth its cents realises that said gambling leaves you with nothing to lose, and with us with time wasted if things go to hell.
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RE: [IN-DEVELOPMENT] Soulforce World - Positions open for Sprite Artists - by Cobalt Blue - 07-19-2011, 08:51 PM

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