Users browsing this thread: 3 Guest(s)
[IN-DEVELOPMENT] Soulforce World - Positions open for Sprite Artists
#5
(07-19-2011, 08:51 PM)CO2 Wrote: as much as one gambles with joining for "rewards after being published", anyone worth its cents realises that said gambling leaves you with nothing to lose, and with us with time wasted if things go to hell.

Okay Snake Pilskin, then how did Mario Brothers or Final Fantasy start? How does all of entertainment start? As a gamble. Of course, you work, study, plan, create, and research things in order to even the odds, to make sure all things work and are good, but you are still working on a gamble.

I don't like getting in your face, but this is a game I've been working on and researching its very organs to optimal and high caliber conditions since I was in sophmore year of High School.

If I wasn't a broke bum sitting in his parent's basement, and likely a rich millionare, then I would be able to provide payment. But life's a bitch, and I'm dealing with it.

And yeah, I'm an unknown guy. I'm not popular, I'm not known anywhere in the internet, but there's things I want to do, and I am going to do it. I'm going to do anything in my power to make the greatest game that I can make, provide my team members with compensation and rewards for their hard earned efforts and I'm not going to have some cheese dick loser rag me out like I'm a damned con artist.

If you have nothing else to say that is positive or helpful, get out and ban yourself. You make me sick.
Thanked by: GaryASPG, Cobalt Blue


Messages In This Thread
RE: [IN-DEVELOPMENT] Soulforce World - Positions open for Sprite Artists - by Maximym Meyham!! - 07-19-2011, 10:38 PM

Forum Jump: